Posts Tagged localization
Lightspark 0.4.4 released
Posted by Alessandro Pignotti in Lightspark on August 29, 2010
Lightspark 0.4.4 has been released today. Thanks a lot to all the people that made this release possible. Beside the usual amount of bug fixes several new features have been included
- Localization support (using gettext)
- ActionScript exception handling support
- More robust network handling
- Streams controls (Play/Pause/Stop)
It should be noted that, although now video streams controls are supported they’ll be not usable in most YouTube videos as mouse event dispatching to controls is still clobbered by missing masking support.
Lightspark now supports localized error messages, but we miss translations! So I’d like to invite any user (non developers included) willing to help Lightspark to contribute the translation for his/her native language.
I’d also like to give some insight what is being worked on for the next release (0.4.5). First of all the pluginized audio backend is now mature enough to be merged upstream, this is the first step toward support for multiple audio backends. That said anyway Lightspark will always focus on functionality and not on the amount of backends offered. We’ll work to offer a very small number of fully working backends.
In the mean time we’re also discussing a new faster and more powerful graphics architecture. My proposal is a mixed software/hardware rendering pipeline, somehow inspired by modern compositing window mangers. Static (defined in the SWF file) and dynamic (generated using ActionScript code) geometries will be rendered in software using cairo and exploiting the thread pool to be scalable on multi core architectures. The resulting surfaces and decoded video frames (if any) will be uploaded using Pixel Buffer Objects to offload the work to the video card (this usually involves a DMA transfer). OpenGL will then be used to blit the various rendered components on screen, while applying filters, effects and blending.
That’s all folks. As always testing from as many people as possible is critical for the success of the project, so please try out this release and report any crashes/weird issues and anything you don’t like. I’d like to put an emphasis about this: never assume a bug is already known. If you hit a crash take a look at launchpad bug tracker. If your issue is not already reported, please do it!