Archive for May, 2009
Dodge this.
Posted by Luca Invernizzi in Projects on May 1, 2009
The Player Project is a difficult beast to describe. On its site is it presented in this way
The Player Project creates Free Software that enables research in robot and sensor systems.
Even Wikipedia carefully avoids a definition:
The Player Project (formerly the Player/Stage Project or Player/Stage/Gazebo Project) is a project to create free software for research into robotics and sensor systems. Its components include the PlayerStage and Gazebo robot platform simulators. Although accurate statistics are hard to obtain, Player is probably the most-used robot interface in research and post-secondary education.
Well, whatever this software framework is, it can speed up developing algorithms for moving robots quite a lot.
From today on, I hope that this speed up will be a little bit greater, since <trumpet blows> I’ve released the first version of the “Smooth Nearness Diagram Navigation” algorithm, which performs obstacle avoidance quite well (at least on simulated robots and on the Erratic robot). You can find the patch here (against current svn), and hopefully someday it will be integrated in trunk.
The SND algorithm, a creature of Joey Durham, is an improvement over the ND driver (that was already in Player). The paper which presents it is here.
Enjoy.
Dodge this.
Posted by Luca Invernizzi in Projects on May 1, 2009
The Player Project is a difficult beast to describe. On its site is it presented in this way
The Player Project creates Free Software that enables research in robot and sensor systems.
Even Wikipedia carefully avoids a definition:
The Player Project (formerly the Player/Stage Project or Player/Stage/Gazebo Project) is a project to create free software for research into robotics and sensor systems. Its components include the PlayerStage and Gazebo robot platform simulators. Although accurate statistics are hard to obtain, Player is probably the most-used robot interface in research and post-secondary education.
Well, whatever this software framework is, it can speed up developing algorithms for moving robots quite a lot.
From today on, I hope that this speed up will be a little bit greater, since <trumpet blows> I’ve released the first version of the “Smooth Nearness Diagram Navigation” algorithm, which performs obstacle avoidance quite well (at least on simulated robots and on the Erratic robot). You can find the patch here (against current svn), and hopefully someday it will be integrated in trunk.
The SND algorithm, a creature of Joey Durham, is an improvement over the ND driver (that was already in Player). The paper which presents it is here.
Enjoy.